A forum for players of GF9's 'Tanks' table-top skirmish game.

    Roads - Three Alternatives


    Posts : 52
    Join date : 2018-02-10
    Age : 52
    Location : Mansfield, England

    Roads - Three Alternatives Empty Roads - Three Alternatives

    Post by Admin on Sun Apr 15, 2018 1:24 pm

    There was some discussion regarding using roads in the Tanks game.  Three main alternatives were put forward.

    Roads (Alternative 1)
    Any tank that makes its entire movement on a road gains the Gung Ho rule for the next round of shooting.

    Roads (alternative 2)
    Whenever a tank starts one of its Movements whilst being, at least partially, on Road terrain it may (once per turn) make a free extra Move (beyond the tank's usual Movement allowance) if the Measuring Arrow can be placed completely above the Road terrain. This free extra Movement should not be reflected on the Speed token.

    Roads (Alternative 3)
    All tanks that begin the turn on a road, in initiative order, may make 1 movement along the road. If they choose to do so, they must end on that road. This move is free and does not add to the tank's speed for the turn. These movements all occur before the first tank takes its regular movement turn.

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