Tanks

A forum for players of GF9's 'Tanks' table-top skirmish game.


    T70 for GF9 Tanks!

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    Tenente
    Tanker

    Posts : 44
    Join date : 2018-02-23
    Age : 24
    Location : Australia, Adelaide

    T70 for GF9 Tanks!

    Post by Tenente on Fri May 11, 2018 4:01 pm

    First everyone, I would like to congratulate everyone with a passed Victory Day, could've written this a day ago, but had a Uni assignment that needed urgent attention. One the 9th May, Soviets crushed the last of Nazi resistance in Berlin and forced them to sign the peace treaty and so ended the long and very bloody war in the Eastern Front. I am sure some of us play Germans, but we should all be grateful to all the heroes of the war that gave the mighty blow to Nazism, and that it did not win over this world, for if it did, it would be terrible indeed. Thank you to all the veterans of all countries that combated the Nazist darkness, and may grateful memories of them live long in our hearts.

    Ok, so now to the T70 - another tank of the victors of the war, and my dedication for Victory Day 9th May. I thought for a very long time, how could I make tankettes and light tanks work for Tanks!. So I thought, zero defence sounds good and feels right, but games wise? However, they have a low profile, and if moved a lot, they would be harder to hit than normal tanks, right? So that is where the notion of the "dashing" rule came in - it gives extra dice for defence from movement - a reward for those that play it mostly aggressively with very erratic moves. This is what I will be using for the Type 95 Te Ke and for the Carro Velocce tanks (stay tuned for those, they are coming soon!)

    Next, the gun, 45 mm Model 1932/38 20-K gun, had penetration values very similar to those of the main gun of the BT-7:

    100m - 94mm
    500m - 64mm
    1000m - 40mm

    Ok, maybe a bit better, but only so slightly which the granularity of the gun effects will not be affected by. So, the firpower rating should be the same as the BT-7 I developed earlier. A higher initiative is given - T70 was a recon tank, it relied on keeping the initiative to survive, hence it really should have a very good and solid initiative. Hence, the card:



    Now, 20 points may sound like a lot, but remember that the "dashing" rule gives extra dice. Yes, if it does get hit, the chances are that it goes, but first try to hit it! Very glass cannon. Suggestions are all welcome and eagerly awaited for.
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    OCDPaul
    Tanker

    Posts : 25
    Join date : 2018-03-12
    Age : 30
    Location : Eastern Pennsylvania, USA

    Re: T70 for GF9 Tanks!

    Post by OCDPaul on Sat May 12, 2018 4:34 am

    So very well said on the anniversary of Victory Day, ending Nazism (and in a few months Imperialism in Japan) so decisively has to be one of the worthiest causes in history. I like that games like this can keep the memory alive so its not just historians that remember.

    I really like the dashing attribute and can't wait to try it out. Even if it makes it a bit more pricey having a new toy to play with keeps the game interesting, especially with things that may never come officially into play.
    Stats seem sound to me, I've been convinced machine guns and tiny cannons/HE primary are a minimum of 2 attack and then go up from there with relative scaling so this and 2 pounders are attack 3, a 75mm being a 4, and so on.
    Three hit points also feels very fair since this has more hull to it than a tankette like the CV or 95.

    Unless you or someone else beats me to it, I really want to make some cards for the Universal Carriers  and WASP flame-thrower and think I'll try out Dash on those as well, give the Brits and Commonwealth forces some tankette class to play with too. The flames of war sprues for the UCs even come with the Vickers that you could make them an Australian mod.
    Actually I would love to make some Commonwealth forces with their own national traits and they could be Allied with the British like what they've done with the Italians and Germans. Not to add any work to your pile of ideas but **pushes pile of ideas over to the board's resident Aussie** If you're interested at all, would so love to hear anything you'd have to contribute to it Very Happy

    Well I've written too much again, Fantastic work yet again, I'll be swiping this for a solitaire game in the very near future.
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    Tenente
    Tanker

    Posts : 44
    Join date : 2018-02-23
    Age : 24
    Location : Australia, Adelaide

    Re: T70 for GF9 Tanks!

    Post by Tenente on Sat May 12, 2018 10:04 am

    No probs - being a hobbiest game designer as well, when I am in transport, and have forgotten to take something to read (which happens quite often), instead of going to iPhone (of which I don't have, just a "brick" if you know what it means) I think about games mechanics, generate ideas for existing games and etc. So, this pile you are shoving over has very good potential if though through. Many comonwealth forces allied to Britain (think NZ and AUS and what other have you got) and Soviet Union (Mongols, Chines, etc,). Hey, why not do some Polish in turn as well? But, pulp fiction hints at "winged hussars", while I am actually not sure if that is correct (probably not) - requires in depth research. Oh, and don't forget, there were some Brazilians, interesting if they had any tanks? So a lot to dig up in history....

    As to the Wasp and universal carrier, go for it, I don't think I will touch flamethrowers just yet. However, one of the draft ideas that I had for flame weapons is:

    "Any uncancelled critical hits result in fire critical damage as well on top of the card effect. If you however draw a fire critical card - two fires, each must be extinguished, roll for each one each turn."

    Use this if you want, or if you have something else, would be interested to see how it goes. In any case, I'll await what you decide with flamers, the Churchill crocodile is on my list of planned developments (yeah, yeah, I know, I am a Churchill tank freak Laughing, even though IS series are virtually the best tank of the war, still I like the boxed British designs. I will want every flavour of Churchill tank in cards). I'll get a Carro Velocce done, and then I'll go to other minor nations (I believe Aussies had a home-brew design that never actually rolled out to war, but would be an interesting "what if")

    MG armed tanks - um, well, 7.62 mm I don't think would penetrate armour of a BT-7 even. I was thinking of autocannon armed CV's, or AP Rifle.... However, one may speculate, if the MG bullet hits exhaust AND manages to traverse further in, then it MAY do SOME damage. However, using MG's even heavy against Tanks, I think is a bit too much "fantasy" for me. That is why the CV33 with MG's probably not appear, instead AT rifle... but watch this space. Yes, you have me thinking more, which is good.

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    Re: T70 for GF9 Tanks!

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