Tanks

A forum for players of GF9's 'Tanks' table-top skirmish game.


    Air Strikes

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    Admin
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    Air Strikes

    Post by Admin on Fri Apr 13, 2018 6:54 am

    Originally posted by Lord Khemri on the original Tanks Forum

    Air Strike
    Cost - 10 points.
    One strike per game.

    If you have a radio operator you may specify which tank you are aiming at, otherwise you must randomly select an enemy tank (the planes overhead have no clear targetting info but know who is the good guy and who is bad - i know this wasn't always the case but it's just a game)

    To determine whether the strike hits the target, centre the small template over the tank roll Scatter and distance die.

    A hit is obviously a hit (2/6 chance), otherwise scatter in the displayed direction the number of inches on the distance die.

    If a misfire is shown then it's blue on blue, randomly select one of your own tanks and determine hit/miss as above.

    If the small template (3 inch wide) touches a tank then resolve the hit.

    Strike has 4 attacks, 4 is a hit, 5-6 are critical hits as the tank is being hit on the thinner top armour.


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    Admin
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    Re: Air Strikes

    Post by Admin on Fri Apr 13, 2018 7:05 am

    The above system will work well for bomb attacks. However, certain aircraft were armed with missiles so, as alternative, the following could be used.

    Air Strike (missiles)
    Cost - 10 Points
    1 Strike per game
    Initiative 0

    From the second turn onwards, roll d6 prior to the attack being made. On a 5 or a 6, the air strike arrives as ordered.

    Place a 6" ruler (or similar template) in the position where you want the strike to arrive from. Every Tank under the template (enemy or friend) suffers a 2 dice attack which is resolved as normal.


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    Tenente
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    Re: Air Strikes

    Post by Tenente on Thu Apr 19, 2018 4:24 pm

    If not for the newsletter, I would have probably missed this one - thanks for doing that send out. This is great!


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