Originally posted by Lord Khemri on the original Tanks Forum
Air Strike
Cost - 10 points.
One strike per game.
If you have a radio operator you may specify which tank you are aiming at, otherwise you must randomly select an enemy tank (the planes overhead have no clear targetting info but know who is the good guy and who is bad - i know this wasn't always the case but it's just a game)
To determine whether the strike hits the target, centre the small template over the tank roll Scatter and distance die.
A hit is obviously a hit (2/6 chance), otherwise scatter in the displayed direction the number of inches on the distance die.
If a misfire is shown then it's blue on blue, randomly select one of your own tanks and determine hit/miss as above.
If the small template (3 inch wide) touches a tank then resolve the hit.
Strike has 4 attacks, 4 is a hit, 5-6 are critical hits as the tank is being hit on the thinner top armour.
Air Strike
Cost - 10 points.
One strike per game.
If you have a radio operator you may specify which tank you are aiming at, otherwise you must randomly select an enemy tank (the planes overhead have no clear targetting info but know who is the good guy and who is bad - i know this wasn't always the case but it's just a game)
To determine whether the strike hits the target, centre the small template over the tank roll Scatter and distance die.
A hit is obviously a hit (2/6 chance), otherwise scatter in the displayed direction the number of inches on the distance die.
If a misfire is shown then it's blue on blue, randomly select one of your own tanks and determine hit/miss as above.
If the small template (3 inch wide) touches a tank then resolve the hit.
Strike has 4 attacks, 4 is a hit, 5-6 are critical hits as the tank is being hit on the thinner top armour.