Yet another addition from my side, this time we move away from the orient, and need to not forget our ushankas and balalaikas - it is cold, and warm clothes and a good dance will save you from red-nosed grandfather "winter" frostbites. Yes, we go back to Russia this time, and now it is the T35 that I have dug my attempt into doing:
Now, to the design notes of the thoughts going through my mind during design stage: if one would expect something like "land battleship" idea (which was supposedly the idea behind those multi-turreted monsters), then it would be able to engage separate targets all at once. I am going to abstract from the problem of coordination and control and just assume everyone has a radio intercom to make things simpler. Lets start with the fact that 6 of the turrets were MG gimbals (7.62 mm DT machine guns to be exact) - so 6 of the turrets are out of game terms - no good MG'ing a tank armour plate. So we really have a main calibre in the rotating turret and a fore and aft gun. The main gun was 76.2 mm gun model 27/32, which really didn't differ much from the 76mm of the T34/76 - just to save space, it had penetration values quite similar so I am not going to go into those details here. The trouble was getting the idea with those fore and aft 45 mm 20k guns whose penetration values were:
100m - 94mm
500m - 64mm
1000m - 40mm
So from game terms, each gun is capable of around 2 hit points of damage to my judgement, again, critical comments are encouraged. However, it may also fire in support of the main gun, in which case it just adds 1 dice. Please note - support is optional, all three guns may fire at separate targets at the commanders discretion. So that is my take upon the "land battleship" idea - you can engage three separate targets on one turn. Now, armour was actually almost paper-thin, 11-30 mm, so no defence dice, and life points I made also small at 4 points - they were mechanically unreliable after all and a serious hit would probably cause some mechanical faults rendering it operationally useless, so I would assume that it's durability is somewhat less than the T34/76 I have done earlier. But, this is really a guess here, any critical comments freely welcome.
Points are a bit of a guesstimate - the idea that I have three freely shooting guns that can engage separate targets is something that is quite non-standard and also seriously requires play-testing - no points calculator about this matter is available at the moment. I don't currently own one of those beasts, but I can go my good old "poor-mans-way" and do a top-down paper counter and play-test once I get the time. But if someone here manages to test it earlier, let me know.
As I said earlier - all critical comments are very encouraged and awaited for. I am happy to discuss any number I have put down and if you think that I missed something, got it wrong, or was inaccurate, let me know.
Anyway, if I don't hear from anyone, have a great week ahead of you all, next weekend will be a surprise development, since I really yet do not know what will pick my fancy till next weekend, so in-fact, it will be a surprise for me as well. Stay tuned....
Now, to the design notes of the thoughts going through my mind during design stage: if one would expect something like "land battleship" idea (which was supposedly the idea behind those multi-turreted monsters), then it would be able to engage separate targets all at once. I am going to abstract from the problem of coordination and control and just assume everyone has a radio intercom to make things simpler. Lets start with the fact that 6 of the turrets were MG gimbals (7.62 mm DT machine guns to be exact) - so 6 of the turrets are out of game terms - no good MG'ing a tank armour plate. So we really have a main calibre in the rotating turret and a fore and aft gun. The main gun was 76.2 mm gun model 27/32, which really didn't differ much from the 76mm of the T34/76 - just to save space, it had penetration values quite similar so I am not going to go into those details here. The trouble was getting the idea with those fore and aft 45 mm 20k guns whose penetration values were:
100m - 94mm
500m - 64mm
1000m - 40mm
So from game terms, each gun is capable of around 2 hit points of damage to my judgement, again, critical comments are encouraged. However, it may also fire in support of the main gun, in which case it just adds 1 dice. Please note - support is optional, all three guns may fire at separate targets at the commanders discretion. So that is my take upon the "land battleship" idea - you can engage three separate targets on one turn. Now, armour was actually almost paper-thin, 11-30 mm, so no defence dice, and life points I made also small at 4 points - they were mechanically unreliable after all and a serious hit would probably cause some mechanical faults rendering it operationally useless, so I would assume that it's durability is somewhat less than the T34/76 I have done earlier. But, this is really a guess here, any critical comments freely welcome.
Points are a bit of a guesstimate - the idea that I have three freely shooting guns that can engage separate targets is something that is quite non-standard and also seriously requires play-testing - no points calculator about this matter is available at the moment. I don't currently own one of those beasts, but I can go my good old "poor-mans-way" and do a top-down paper counter and play-test once I get the time. But if someone here manages to test it earlier, let me know.
As I said earlier - all critical comments are very encouraged and awaited for. I am happy to discuss any number I have put down and if you think that I missed something, got it wrong, or was inaccurate, let me know.
Anyway, if I don't hear from anyone, have a great week ahead of you all, next weekend will be a surprise development, since I really yet do not know what will pick my fancy till next weekend, so in-fact, it will be a surprise for me as well. Stay tuned....