About noon of Monday, did Tenente Mario hear the worst news that endangered the rout of his whole Tank platoon:
"Mario! Le arance sono finite!!!"
And then he knew, almost certainly, that tragedy was coming....
Where was I? Oh, yes. That's right, I was about to make an announcement for my favourite tankette, a Carro Velocce 33 armed with a Solothurn S-18/1000 anti-tank rifle. Planning for a dramatic entrance... couldn't have asked for more? Well, here it is attached below:
So, I can't agree the MG's being at firepower 2 (sorry, just can't, they don't even have the slightest chance of taking out even a Panzer III). So I decided to develop the anti-tank rifle option. Penetration of 18mm at 300m, and hence a 2 to firepower sounds about right. I reserve the 1 to heavy MG's.
Decided to keep the "Avanti" rule as is from the official developers. Fast I can justify by the fact that it had 42 km/h speed on road, while the T70 - a light and fast tank for comparison, had 47 km/h, however not so best compared to a T34 at 53 km/h. So one may argue against the fast rule, but then again, where is the limit? The Tiger I is not considered slow, but has 22-25 km/h speed, right?
Two crew-members, as was in reality, and the two hit points, well, if I do a 1, they become butter on frying pans - like they were, but, then again, lower profile can be used to argue for a higher defence.
Points are based off of gut feeling, since the rules of "dashing" have not yet been assigned points values and I would imagine that it cost something, since I basically give the fast moving aggressive player more defence dice. Then again, it should cost more for the Japanese and Soviets, who can combine fire, while not so much for others which do not use cooperative firepower tactics. Something worth considering for future work.
So, there you have the pasta of development, feel free to comment and I hope to see some critical remarks on this one.
Have a great rest of the week!
"Mario! Le arance sono finite!!!"
And then he knew, almost certainly, that tragedy was coming....
Where was I? Oh, yes. That's right, I was about to make an announcement for my favourite tankette, a Carro Velocce 33 armed with a Solothurn S-18/1000 anti-tank rifle. Planning for a dramatic entrance... couldn't have asked for more? Well, here it is attached below:
So, I can't agree the MG's being at firepower 2 (sorry, just can't, they don't even have the slightest chance of taking out even a Panzer III). So I decided to develop the anti-tank rifle option. Penetration of 18mm at 300m, and hence a 2 to firepower sounds about right. I reserve the 1 to heavy MG's.
Decided to keep the "Avanti" rule as is from the official developers. Fast I can justify by the fact that it had 42 km/h speed on road, while the T70 - a light and fast tank for comparison, had 47 km/h, however not so best compared to a T34 at 53 km/h. So one may argue against the fast rule, but then again, where is the limit? The Tiger I is not considered slow, but has 22-25 km/h speed, right?
Two crew-members, as was in reality, and the two hit points, well, if I do a 1, they become butter on frying pans - like they were, but, then again, lower profile can be used to argue for a higher defence.
Points are based off of gut feeling, since the rules of "dashing" have not yet been assigned points values and I would imagine that it cost something, since I basically give the fast moving aggressive player more defence dice. Then again, it should cost more for the Japanese and Soviets, who can combine fire, while not so much for others which do not use cooperative firepower tactics. Something worth considering for future work.
So, there you have the pasta of development, feel free to comment and I hope to see some critical remarks on this one.
Have a great rest of the week!