Tanks

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Tanks

A forum for players of GF9's 'Tanks' table-top skirmish game.


3 posters

    T70 for GF9 Tanks!

    Tenente
    Tenente
    Lance Corporal


    Posts : 83
    Join date : 2018-02-23
    Age : 30
    Location : Australia, Adelaide

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    Post by Tenente Fri May 11, 2018 4:01 pm

    First everyone, I would like to congratulate everyone with a passed Victory Day, could've written this a day ago, but had a Uni assignment that needed urgent attention. One the 9th May, Soviets crushed the last of Nazi resistance in Berlin and forced them to sign the peace treaty and so ended the long and very bloody war in the Eastern Front. I am sure some of us play Germans, but we should all be grateful to all the heroes of the war that gave the mighty blow to Nazism, and that it did not win over this world, for if it did, it would be terrible indeed. Thank you to all the veterans of all countries that combated the Nazist darkness, and may grateful memories of them live long in our hearts.

    Ok, so now to the T70 - another tank of the victors of the war, and my dedication for Victory Day 9th May. I thought for a very long time, how could I make tankettes and light tanks work for Tanks!. So I thought, zero defence sounds good and feels right, but games wise? However, they have a low profile, and if moved a lot, they would be harder to hit than normal tanks, right? So that is where the notion of the "dashing" rule came in - it gives extra dice for defence from movement - a reward for those that play it mostly aggressively with very erratic moves. This is what I will be using for the Type 95 Te Ke and for the Carro Velocce tanks (stay tuned for those, they are coming soon!)

    Next, the gun, 45 mm Model 1932/38 20-K gun, had penetration values very similar to those of the main gun of the BT-7:

    100m - 94mm
    500m - 64mm
    1000m - 40mm

    Ok, maybe a bit better, but only so slightly which the granularity of the gun effects will not be affected by. So, the firpower rating should be the same as the BT-7 I developed earlier. A higher initiative is given - T70 was a recon tank, it relied on keeping the initiative to survive, hence it really should have a very good and solid initiative. Hence, the card:

    T70 for GF9 Tanks! T-7010

    Now, 20 points may sound like a lot, but remember that the "dashing" rule gives extra dice. Yes, if it does get hit, the chances are that it goes, but first try to hit it! Very glass cannon. Suggestions are all welcome and eagerly awaited for.
    OCDPaul
    OCDPaul
    Tanker


    Posts : 36
    Join date : 2018-03-12
    Age : 36
    Location : Eastern Pennsylvania, USA

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    Post by OCDPaul Sat May 12, 2018 4:34 am

    So very well said on the anniversary of Victory Day, ending Nazism (and in a few months Imperialism in Japan) so decisively has to be one of the worthiest causes in history. I like that games like this can keep the memory alive so its not just historians that remember.

    I really like the dashing attribute and can't wait to try it out. Even if it makes it a bit more pricey having a new toy to play with keeps the game interesting, especially with things that may never come officially into play.
    Stats seem sound to me, I've been convinced machine guns and tiny cannons/HE primary are a minimum of 2 attack and then go up from there with relative scaling so this and 2 pounders are attack 3, a 75mm being a 4, and so on.
    Three hit points also feels very fair since this has more hull to it than a tankette like the CV or 95.

    Unless you or someone else beats me to it, I really want to make some cards for the Universal Carriers  and WASP flame-thrower and think I'll try out Dash on those as well, give the Brits and Commonwealth forces some tankette class to play with too. The flames of war sprues for the UCs even come with the Vickers that you could make them an Australian mod.
    Actually I would love to make some Commonwealth forces with their own national traits and they could be Allied with the British like what they've done with the Italians and Germans. Not to add any work to your pile of ideas but **pushes pile of ideas over to the board's resident Aussie** If you're interested at all, would so love to hear anything you'd have to contribute to it Very Happy

    Well I've written too much again, Fantastic work yet again, I'll be swiping this for a solitaire game in the very near future.
    Tenente
    Tenente
    Lance Corporal


    Posts : 83
    Join date : 2018-02-23
    Age : 30
    Location : Australia, Adelaide

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    Post by Tenente Sat May 12, 2018 10:04 am

    No probs - being a hobbiest game designer as well, when I am in transport, and have forgotten to take something to read (which happens quite often), instead of going to iPhone (of which I don't have, just a "brick" if you know what it means) I think about games mechanics, generate ideas for existing games and etc. So, this pile you are shoving over has very good potential if though through. Many comonwealth forces allied to Britain (think NZ and AUS and what other have you got) and Soviet Union (Mongols, Chines, etc,). Hey, why not do some Polish in turn as well? But, pulp fiction hints at "winged hussars", while I am actually not sure if that is correct (probably not) - requires in depth research. Oh, and don't forget, there were some Brazilians, interesting if they had any tanks? So a lot to dig up in history....

    As to the Wasp and universal carrier, go for it, I don't think I will touch flamethrowers just yet. However, one of the draft ideas that I had for flame weapons is:

    "Any uncancelled critical hits result in fire critical damage as well on top of the card effect. If you however draw a fire critical card - two fires, each must be extinguished, roll for each one each turn."

    Use this if you want, or if you have something else, would be interested to see how it goes. In any case, I'll await what you decide with flamers, the Churchill crocodile is on my list of planned developments (yeah, yeah, I know, I am a Churchill tank freak Laughing, even though IS series are virtually the best tank of the war, still I like the boxed British designs. I will want every flavour of Churchill tank in cards). I'll get a Carro Velocce done, and then I'll go to other minor nations (I believe Aussies had a home-brew design that never actually rolled out to war, but would be an interesting "what if")

    MG armed tanks - um, well, 7.62 mm I don't think would penetrate armour of a BT-7 even. I was thinking of autocannon armed CV's, or AP Rifle.... However, one may speculate, if the MG bullet hits exhaust AND manages to traverse further in, then it MAY do SOME damage. However, using MG's even heavy against Tanks, I think is a bit too much "fantasy" for me. That is why the CV33 with MG's probably not appear, instead AT rifle... but watch this space. Yes, you have me thinking more, which is good.
    PaulAlfredGroschupf
    PaulAlfredGroschupf
    Tanker


    Posts : 43
    Join date : 2019-01-23

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    Post by PaulAlfredGroschupf Tue Feb 12, 2019 5:55 am

    why 20 points and why dashing? I would go 13 points and recon
    PaulAlfredGroschupf
    PaulAlfredGroschupf
    Tanker


    Posts : 43
    Join date : 2019-01-23

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    Post by PaulAlfredGroschupf Wed Feb 20, 2019 4:53 am

    sorry just releasing some negative emotions didn't mean to do it on the forum but my emotions got the better of me sorry if I have said something bad I didn't mean it


    Last edited by PaulAlfredGroschupf on Wed Feb 20, 2019 6:10 am; edited 1 time in total
    Tenente
    Tenente
    Lance Corporal


    Posts : 83
    Join date : 2018-02-23
    Age : 30
    Location : Australia, Adelaide

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    Post by Tenente Wed Feb 20, 2019 5:36 am

    Don't want to be an argument guy, but there a lot of Western World people that don't really know the extent of the barbarism the Germans went to in the East - and that is fair, the war on the Western Front and the Eastern Front were completely and utterly different. The perceptions of our ancestors will be starkly different, so that should not be a surprise here. Unlike the Western Front, the Eastern Front was all about conquering the "Lebensraum" for the "Arian Race" or so to speak - all slavs were to be either exterminated, or forcefully deported to working camps for the German race. Yes, I agree, not all committed attrocities, but a lot of them actually did one way or another - sometimes forcefully by the orders of their superiors, yet that doesn't change the fact that they were committed. A good read from the German perspective of the war in the East I would highly recommend:

    "A time to live and a time to die" by Erich Maria Remarque

    As to the documentaries of what was done in the East in villages that were taken, if you're interested, I can say where to find them, but I must say, it is not pretty - rather disturbing actually.

    Also, a good question to ask, why was the partisan movement so strong in the Belarus, Ukraine and Russia? Why did the Russians fight to the last in almost every battle? It was a war of survival - something a bit different from the Western Front where wholesale extermination or enslaving was not the agenda.

    So yeah, basically saying that "some were good and some were bad" is just too simple to put it, I must agree that the Westerners, especially the Americans did commit a lot of atrocities, and quite a lot that can be termed as war crimes - so no arguments there. However, in short, we can not ignore that the Wermacht was in service to the Nazi Germany, and was the forefront tool of their agenda. I think that is how it should be treated.

    However, I hope you don't take any offense at how I wrote it, basically I am voicing my view on things based upon facts and documented works.

    P.S.

    As to the card above, your view is great, I did it that way for enjoyment games though. If you think it should be done better otherwise, I would strongly encourage you to make your version of the card and share it, and if you need any help, reviews or play-tests to test out your ideas, will be more than happy to support your works anyway I can - we are all part of the wargamer community here. And, if you post your version, other players will have a choice of using either of our cards as they see fit in their games. Looking forward to your input here...
    PaulAlfredGroschupf
    PaulAlfredGroschupf
    Tanker


    Posts : 43
    Join date : 2019-01-23

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    Post by PaulAlfredGroschupf Wed Feb 20, 2019 6:37 am

    once again I apologize for the statements I made it was a petty thing to get upset over and the event has passed and I cant change anything so I can only hope to move on and pray thati have not damaged any relationships I hope you all agree
    Tenente
    Tenente
    Lance Corporal


    Posts : 83
    Join date : 2018-02-23
    Age : 30
    Location : Australia, Adelaide

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    Post by Tenente Wed Feb 20, 2019 6:41 am

    Wha? What on Earth are you talking about man? What damage? I didn't see you even get upset or anything, I took it you voicing your view, if you took my comments as up-front, my apologies, I try to talk nicely, and it still sometimes feels like an argument to some. I was trying to just weigh into what usual misconception I come across when talking to most people on the topic. As to the card stuff, hey, as I said, your comments are valid, just I suggested you make your version for fun of everyone... No harm done at all, relax, we are all good tankers here.
    PaulAlfredGroschupf
    PaulAlfredGroschupf
    Tanker


    Posts : 43
    Join date : 2019-01-23

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    Post by PaulAlfredGroschupf Wed Feb 20, 2019 6:55 am

    all good glad to move on

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